Elements:
Line - I used only straight lines to demonstrate all of the principles of design. Shape - I used basic polygons such as triangles and squares to demonstrate the principles. Space - I used positive space/negative space to demonstrate the principles. Color - I used different colors from my palette to demonstrate the principles. Size - I used things of different sizes to demonstrate the principles. Texture - I used brushes with different textures to demonstrate the principles. Principles: Balance - These are all symmetrical over some axis, showing symmetrical balance. Emphasis - They all have something that stands out amongst something that would otherwise look like unity, to create emphasis Rhythm - I used the elements to give a sense of motion or direction to the images, usually by having something increase or decrease. Proportion - I used the given elements, and had them scaled differently or using that element differently, to give the two parts of the image proportion relative to the other. Unity - I made the given element constant throughout the image, whether it was shape, color, size, or anything else.
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AuthorI am Oliver Lich, a student at Chapel Hill High School, who is taking the Game Art and Design course. Last year I took the Computer Modeling and Animation course. Some of my hobbies include gaming and cubing. I am a member of the Chapel Hill High school game development club. CategoriesArchives
May 2024
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